Arik is a fine DM and i would love to play a Dark Sun campaign under his Mastership 
i have never played in a game run by Jelte. i've heard a lot about his DMing and would love to one day be in a group for which he GMs, DMs or STs
the opportunity to get to know Jelte, 20th level Dungeon Master, within the Dark Sun setting is a tantalizing one!
Dark Sun is coming out on 17 August next, and i very much want to be involved with this setting in some way. Everything i've read about it, all the art i've seen for it sets a little voice in the back of my head off screaming akin to a fangirl at the height of Beatlemania. something must be done in response to this very emotional reaction to the DS campaign and setting. thus, i am formally applying for the position of DM in the up-coming Dark Sun campaign 
By way of resume:
i have been involved in GMing since i was introduced to the World of Darkness as a young teenager. (Advanced) Dungeons & Dragons was introduced to me several years later and i had the infinite luck and pleasure to have had such an excellent DM to introduce the game to me. i became involved in Vampire LARP around the same time, an activity which eventually introduced me to my first friends here in the Netherlands.
For a while, Vampire LARP was my only RPG activity. Slowly but surely though, table-top RPGs came back into my life and i played under several different GMs, most of whom GMed with a mentality of "story first, rules later". Eventually, i became a part of the group i'm still a part of now; Arik's (Monday/Tuesday/Thursday/tried Friday but that didn't work even a little bit) campaign.
Since that time, i've had opportunity to run a couple of my own games, to varying success. I GMed Wraith: The Oblivion for a time, with Arik, Robin and Jelte as players. I tried my hand at a Mutants and Masterminds-based game which was set in a world modeled as a parody of RPGs and they're realized on gaming consoles. The group, however, had been too large and my preparation too shoddy to really make this work and i don't think we got past the first session. For several years now, i have been running a D&D game "every" Wednesday night, also with varying levels of success.
The group consists of Arik, Jelte and Marcia and we began playing Privateer Press' Iron Kingdoms setting for D&D 3.5. We ran the Witchfire Trilogy with a group of awesome characters and pursued their lives and adventures through the gauntlet of levels from 1 up to 20. The Witchfire Trilogy (Privateer Press' published adventure for this setting) formed an excellent basis upon which to build the rest of the campaign, providing recurring and spin-off characters for me to vex my players with. Despite the solid foundations upon which this campaign was built, i will be the first to admit that i could have executed several of my adventures a bit better; a certain amount of unfamiliarity with the rules on my part made this campaign hard on both my players and me and that sweet character background material went unutilized, are two examples which spring to mind of what i would consider points for improvement.
Since my Iron Kingdoms campaign has come to a close, i have been running a D&D 4e campaign with the same group. At its foundation lies a less linear method of campaigning than i have previously attempted to use; adventures take place more as episodes in the group's lives than as a series of interconnected events. i consider this campaign to be more like a television series than a novel; there are common elements that tie everything together (the characters, their backgrounds), but each adventure is generally a standalone story which could be carried further than the "scripted" end of the adventure, or left for what it is. This campaign too is not free from issues; i think it's safe to say that in each adventure so far, all of us have been plagued by the question "where is this going?", and since September of last year there's been quite a strict limit on the length of time we can play per session. i've been working full time since then and Marica's been involved in some pretty intense schooling, both of which force us to have to cut our evenings short at 22:30ish. Some leeway is allowed, but generally between 22:30 and 23:00 the game has to come to an end because the working day waits for no man. We've been trying to work with/around this issue of limited game time, but a fully satisfying solution has yet to be found.
As far as my motivations to want to run this Dark Sun campaign are concerned, i feel that my most successful DMing to date has been within the context of a well-defined setting. This gives me a handle which i can hold onto while i create the game's adventures. Additionally, it seems that it's the darker themes encapsulated within a setting or RPG which speak to me the most and fire up my imagination; Wraith, despite some utterly hilarious shit, was not a happy game, and the Iron Kingdoms were the setting for war with both the living and the dead. My impression, as i have never played Dark Sun, is that it's a harsh setting, a place where hardship is rife and life is cheap. What i've read on the Wizards site about the setting and all the art i've seen so far speaks to me incredibly and i would just love to do something with this. it's grabbed me to such an extent i've even gone so far as to pen a quick story loosely set in the Dark Sun world in my time to and from work. i think i could put something fun together.
If i were to run a Dark Sun campaign, it would replace the game i'm currently running on Wednesday. i'm unfortunately full as far as games are concerned and i wouldn't be able to run a new game as an addition to what i already run and play, despite this campaign being intended as a bi-weekly event. Were i to run this game, it wouldn't really matter whether i did it on a Tuesday or a Wednesday. Either one works equally well (or is equally inconvenient) for me.
My current group consists of 3 players. Were i to run this DS game, i would like to expand the group to 5 players. i would also like to do character generation together as a group with the interests of a) balancing the party composition and b) discussing with the players how their PCs either know each other or will come to know each other. i feel that i've made it hard on myself in the past by trying to make a random group of people stick together and i'd like to avoid that issue this time. it would also be interesting to try to form the adventures/campaign around direct player/PC goals and interests.
To my application for the position of Dark Sun Dungeon Master i now bring an end. i can't think of anything else to add
please feel free to ask any questions and make any comments. i will do my best to respond satisfactorily.

this isn't a fairytale...it's porn!
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The Boys and Crash.Like a sweet sweet punch in the face from a sexy sexy angel of rock