Not featured on the sheets are the houseruled racial effects. So, in the same alphabetical order:
Equanina
Divine centaur
Basic Traits
Speed: 8
Saving Throws: +5 vs slowed, +2 vs immobilized
Second Wind: Also shift up to 2 squares, or 4 squares if you were bloodied
Unique Traits
Aid and Comfort
You may perform Aid Another, Aid Attack, Aid Defense, and Stabilize the Dying with minor actions instead of standard actions.
Covenant of the Sun
Once per day, as a minor action, you may invoke the intervention of the goddess Apollyon. The exact effects differ but always calls forth a hallowed region, an angelic being, rune of power, or other such manifestation.
In game terms: this creates a random trap or hazard onto the battlefield. It will never attack you (and rarely if ever other priests) and tends to favor attacking your enemies over your allies, but the goddess works in mysterious ways.
Hadebrand Wigsen
Martial Human
Basic Traits
Speed: 6
Saving Throws: +1 to all
Second Wind: Also make a saving throw against one effect, or a save against every effect if you were bloodied
Unique Traits
The Tank
You have resist all 1/2/3 (scales by tier).
Weapon Trinity
Once per round, you may use a free action to swap between a sword, axe, or spear. Depending on which one you have equipped, you gain certain benefits.
Sword: You may have two stances active at the same time. Your melee attacks also have +1 crit range against people who use axes.
Axe: Your melee attacks are Brutal 2 and High Crit. Your melee attacks also have +1 crit range against people who use spears.
Spear: Your melee attacks have +1 reach and your Defender’s Aura is +1 size. Your melee attacks also have +1 crit range against people who use swords.
(For the purpose of this ability, pretty much every weapon falls under one of these categories. Axes includes hammers and maces, spears includes polearms and staves, etc. Enemies wielding ranged weapons are treated as whatever you like.)
I've taken the liberty of adding an axe and spear to your character sheet, in such a way that your attacks will last all three options pre-calculated.
Also, never try to dual-wield a sword and an axe at the same time. The game will crash to desktop.
Kenta
Martial Centaur
Basic Traits
Speed: 8
Saving Throws: +5 vs slowed, +2 vs immobilized
Second Wind: Also shift up to 2 squares, or 4 squares if you were bloodied
Unique Traits
Point-Blank Shot
If you make a ranged attack against a target within 5 squares, your attack ignores cover, superior cover, and concealment (but not total concealment).
Siege Shells
Due to the superior weapons you use, critical hits with your ranged weapon deal +1d12 damage per half-tier instead of +1d6 per tier.
Mister Mayaku
Arcane human
Basic Traits
Speed: 6
Saving Throw: +1 to all
Second Wind: Also make a saving throw against one effect a save can end. If you were bloodied, you may make a save against each such effect.
Unique Traits
Aether Revolt
Against any "save ends" ability that is magical in origin, you may make saving throws at the start of your turn instead of at the end. If successful this avoids the effect on your turn.
Tempest
Any time you cast Magic Missile, roll a d20. On a natural 20 it critical hits, dealing double damage plus your normal critical hit bonus. In addition, whenever you cast an Encounter or Daily evocation spell, you may also cast Magic Missile as a free action.
He also happens to have:
Spyglass
It's worth, like, a thousand bucks or something
When peering through this object, you receive a +3 bonus to vision-based Perception checks. As a minor action you can choose one square within range 20 of you. For the rest of your turn, you have truesight with regards to that chosen square and all adjacent ones. (In other words, you perfectly see a 3x3 section.)
Razer Strasson
Martial/Ninja Beastman
Basic Traits
Speed: 6
Saving Throws: +2 vs ongoing damage
Second Wind: Your healing surge value is 3/4/5 higher. (Already incorporated on the sheet.) In addition, if you Second Wind while bloodied, you also gain 3/4/5 temporary hit points.
Unique Traits
Nezumi Shinobi
When you roll initiative, you may use your Stealth check bonus instead of your normal bonus. If you act before any enemies then you may start the combat hidden in a location of your choosing (within reason, you can’t place yourself in a location you couldn’t reach).
Skitter
You may Shift as a minor action instead of a move action.
Rex
Arcane/Primal Beastman
Basic Traits
Speed: 6
Saving Throws: +2 vs ongoing damage
Second Wind: Your healing surge value is 3/4/5 higher. (Already incorporated on the sheet.) In addition, if you Second Wind while bloodied, you also gain 3/4/5 temporary hit points.
Unique Traits
Luna’s Rage
Non-silvered weapons can’t score critical hits on you. Spells which score a critical hit against you deal maximum damage but no bonus damage on top of that, unless the spell is somehow silver- or moon-related.
Scent of the Prey
You have Blindsight with a radius of 3. Because you rely on keen regular senses, this can be foiled in some situations. For instance, underwater or in an area with overpowering stench.
Shen Wei Li
Martial/Ki Beastman
Basic Traits
Speed: 6
Saving Throws: +2 vs ongoing damage
Second Wind: Your healing surge value is 3/4/5 higher. (Already incorporated on the sheet.) In addition, if you Second Wind while bloodied, you also gain 3/4/5 temporary hit points.
Unique Traits
Drinking is Thirsty Work
You have a nearly endless supply of secret panda brews on you, concocted from moonshine hooch, bamboo juice, and exotic teas. At the start of each battle, the DM will assign you a randomly determined potion. It works only for you and is lost if you don’t use it this encounter.
Pandamonium
As a minor action, you may enter or end the Drunken Stance. While in this stance, you have the following effects:
- At the start of each turn in combat, roll a d6. (On the turn you activate the stance, roll it immediately.)
- You ignore the escalation die. Instead, add the drunken stance die to attacks, saving throws, and skill checks.
- If an attack misses you and would do half damage, it instead deals no damage to you.
- Your speed is reduced by one-half the drunken stance die.