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Star Trek: Hyperion (was: StarCraft)
SageGenesis Offline

Posts: 6.577
Joined: Oct 2005
Post: #26
RE: Star Trek: Hyperion (was: StarCraft)
Updates to the ship itself can be one of the following:

Upgrade a single System by +1 (up to a maximum of 12).
Upgrade a single Department by +1 (up to a maximum of 5).
Gain a single Talent.

There are loads of ship talents available, but some of the more interesting ones might include:

Advanced Shields: Gain +5 Shields.
High Resolution Sensors: When not in combat, any successful sensors task gains a bonus Momentum.
Improved Hull Integrity: Gain +1 armor Resistance.
Improved Reaction Control System: When a maneuver would become more dangerous due to hazards or obstacles, reduce the difficulty by 1.
Modular Laboratories: At the start of each mission, you may reconfigure the labs to count as an Advantage for specific tasks or topics.
Quantum Torpedoes: Equip improved torpedo weapons.
Rugged Design: All checks to repair damage have their difficulty reduced by 1.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
26-10-2019 15:14:28
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AlfaGirl Offline
Posting Freak

Posts: 1.280
Joined: Sep 2007
Post: #27
RE: Star Trek: Hyperion (was: StarCraft)
I love that our NPCs also level up. I never even considered that.

Also, I think after last session pilot Wilton may have replaced Zyla as my favourite NPC... (Sorry Zyla!)

"MacGyver" is the equivalent of Vulcan vintage human horror television.
26-10-2019 17:11:44
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