Factions
These are your rivals, your allies, your victims, your employers. The numbers after the names list their current rank - the higher their rank, the bigger and more powerful they are.
Gangs
Tokyo Garden IV
This is a hotel-resort that is not at all the front for a rogue battalion of the Japanese Imperial Marines, who deserted when California took back the Japanese-occupied city of San Francisco.
The Club III
Politicians, celebrities, bankers, and other rich folk working together for their common good. They have no real official name or club house but everybody knows they exist.
Red Lantern Association III
Chinese Triad working mainly in the "service" industries of prostitution, drug trade, and human trafficking.
Tarasov Bratva III
Russian organized crime. Extortion and "legitimate business" investments.
101 Raiders II
Modern day highwaymen, hijacking and robbing along the
101 highway.
Eternals II
Strictly elf-only gang. Deals in illegal magic, prostitutes, and smuggling. Also known for taking hit contracts on trolls.
Halloweeners II
A fearsome street gang who steal and kill. Love using fire.
Professor Fairgrey II
An arcane theories professor at the local university who needs more funding and specimens for experiments, and doesn't let ethics stand in the way of getting either.
San Quentin Mob II
Extremely violent street gang. The goal of each member is to end up in San Quentin, California's only prison with a death row. Every bitch dies, but real men get their own wikipedia page.
Silicon Souljaz II
A hacker collective turned street gang. That sounds really funny, until you realize that modern hackers can brick your car, your gun, and your cyber-implants.
Weirdboyz II
A wizgang, predominantly ork but open to all metatypes. They revel in garish colors and shock value theatrics. Very open to GLBTQ members but mostly in a fetishized kind of way. (Think Clockwork Orange meets Rocky Horror Picture Show, but with more orks and guns.)
88 Brotherhood I
88 = HH = Heil Hitler. In other words, your typical neonazi scum.
Blue Sideshow Gang I
Blue being the color of Scotland and also standing for "Bastards, Lunatics, Undesireables and Eccentrics." A very large gang back in bonny Scotland that managed to spread out over the world.
.exeCute I
A mostly female splinter group of the Silicon Souljaz, who split due to differences in gender politics. (The Souljaz combine the respect for women of typical street gangs with the emotional maturity of internet trolls.)
Merlyns I
A fun-loving if slightly geeky wizgang.
Nitro Monarchs I
A thrillgang who spend their nights shooting themselves full of drugs and doing everything that seems like a good idea at the time.
South Bank G’s I
African-American gang consisting mostly of orks and trolls. The G stands for both "gangsta" and "goblinoid".
City Institutions
These are self-explanatory and don't need separate descriptions.
City Hall V
Aztlan Consulate IV
Lone Star Security Services IV
Oakfield Penitentiary IV
District Attorney III
Pueblo Corporate Council Consulate III
Santa Paloma Times III
Tir Tairngire Consulate III
C.A.S. Consulate II
Fire Brigade II
Santa Paloma Metroplex Police Department II
Megacorps
Ah, the mighty AAA-rank megacorporations. If you need to know more about them,
consult the official Shadowrun wiki.
Ares Macrotechnology V
Aztechnology V
Horizon V
Saeder-Krupp Heavy Industries V
Evo Corporation IV
Mitsuhama Computer Technologies IV
NeoNET IV
Renraku Computer Systems IV
Shiawase Coproration IV
Wuxing, Inc. IV
Street Cults
A crossbreed of gang, modern day shamanism, and sect. Some of them are mostly harmless. The ones that managed to get on this list aren't. Patron spirits have been listed in (parentheses).
Santa Muerte Cartel (Dark King) III
The prime latino cartel who worship Santa Muerte herself (as an aspect of the Dark King spirit). Take all the worst qualities of a drug cartel, a death cult, and Aztec-style human sacrifice and you've got the picture. Their street soldiers are sometimes also called "Blancos" for their skull-like facepaint or "las mochasorejas" which means "the ear-choppers". I'm sure you can figure out for yourself why that might be.
Apex Crew (Shark) III
Modern day pirates. Not the fun, Disney movie kind either. They're privateers who roam the shipping lanes, hunting for the lowest bidder.
California Night Pack (Wolf) II
Worship of the wolf-spirit has spread amongst outlaw motorcycle clubs, resulting in this local chapter of 1-percenter shamans.
Santa Eva Park Gang (Moon Maiden) II
A female-dominated street gang. Deals in a lot of drugs and extortions. Men who mistreat women within earshot of Eva Park get their balls quite literally ripped off.
13th Street Storm Crows (Thunderbird) I
Street cult with vague native American overtones. Small group but their destructive magic lets them punch above their weight.
Hoodrats (Rat) I
Not much of a gang, more like a shared faith and alliance between homeless people. They're urban survivors, not career criminals.
Perros Locos (toxic aspect of Dog) I
Sometimes spirits go bad. When they do, you end up with something like the Locos. Thoroughly wild, untrustworthy, and violent.
Labor & Institutions
Miguel L. Torres International Airport III
'Crooked' doesn't even begin to describe the management of this airport. What started as a smuggling operation eventually blossomed into a bizarre network of corruption and crime. Wealthy passengers may need to bribe local security or get slapped with trumped up terrorism charges.
Dockworkers Union II
There's a lot of smuggling going on the docks. Although slower, many criminal enterprises prefer to deal with the dockworkers rather than the airport.
Humanis Policlub II
Officially a "pro-human" club who organize fun afternoons for the whole family, in reality they're the kind of anti-everything organization who wear white robes with pointy hants.
San Moreno General Hospital I
The hospital is a reasonably safe and crime-free environment... but if you need treatment and don't want to appear in official records, it doesn't hurt to know which doctors can be bribed.