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Wednesday Anima
MaszaH Offline
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Post: #76
RE: Wednesday Anima
Bij Wolf zou prima zijn, ik ben dan alsnog wel wat later gezien ov terug wat langer duurt, maar dan kom ik tenminste nog normaal thuis Wink

don't underestimate the cosmic power of french toast!
09-12-2014 20:40:37
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(me) Melchior Offline
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Post: #77
RE: Wednesday Anima
cool tot dan!

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09-12-2014 21:49:02
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SageGenesis Offline
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Post: #78
RE: Wednesday Anima
Ok, Wolf is goed.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
09-12-2014 22:55:12
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wolfy Online
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Post: #79
RE: Wednesday Anima
I just came across this picture. It might be relevant for MaszaH Smile

[Image: 183494_league-of-legends-annie-panda.jpg]

Teddy!

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13-12-2014 19:48:36
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SageGenesis Offline
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Post: #80
RE: Wednesday Anima
Mark told me earlier that that's "Annie" from League of Legends. And yes, the parallels between Yoshi and Annie are obvious. They both draw on the same tropes I bet.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
13-12-2014 19:56:20
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MaszaH Offline
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Post: #81
RE: Wednesday Anima
I have never played leage of legends so I never knew about annie.

don't underestimate the cosmic power of french toast!
13-12-2014 20:09:41
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MaszaH Offline
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Post: #82
RE: Wednesday Anima
yoshi is meer hierop gebaseerd. Renne komt uit trails in the sky second chapter. Maar gezien er weinig robots te vinden zijn in anime, had ik het veranderd in een beer

http://s-sasaji.ddo.jp/img/ed605.jpg

don't underestimate the cosmic power of french toast!
14-12-2014 00:12:32
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SageGenesis Offline
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Post: #83
RE: Wednesday Anima
Updated spell list for Mel
https://www.dropbox.com/s/zqffdftljr4j9n...s.doc?dl=0

Updated spell list for Marcia... including the perfect new Free Acces (actually from a Sub-Path) spell for our little terror
https://www.dropbox.com/s/dxxch15m84gl98...s.doc?dl=0

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
20-12-2014 16:24:30
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(me) Melchior Offline
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Post: #84
RE: Wednesday Anima
Soo, het is vast al gemeld maaar, spelen wij?

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24-12-2014 07:35:40
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wolfy Online
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Post: #85
RE: Wednesday Anima
Volgens mij niet. Sommige mensen willen kerstavond iets anders doen ofzo Wink

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24-12-2014 07:56:32
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MaszaH Offline
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Post: #86
RE: Wednesday Anima
ik zit kerst te vieren bij mijn schoonouders, dus ik ben er niet. wat jullie verder doen, moeten jullie zelf maar weten Wink

don't underestimate the cosmic power of french toast!
24-12-2014 09:45:42
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SageGenesis Offline
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Post: #87
RE: Wednesday Anima
Inderdaad, kerstavond = no game.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
24-12-2014 12:00:42
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(me) Melchior Offline
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Post: #88
RE: Wednesday Anima
Could sage explain the proper us of create chll?

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24-12-2014 13:49:17
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SageGenesis Offline
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Post: #89
RE: Wednesday Anima
After digging through the minutiae of the system I've come up with the following:

As an "Effect" type spell, it's not intended to be directly harmful to any being. Since it has no attack roll or resistance roll involved (like Attack and Spiritual spells would) it can't ever directly target a living being. The spell is meant to cool down a room, freeze a glass of water, perhaps make some slick area on the ground if you first spill some some water there. But it's a low-level utility spell, not a combat spell.

It could do damage with prolonged exposure though, such as trapping someone inside of a freezing room. But that's not exactly an efficient way of going about it. The best use of the spell is probably to first shape a castle out of ice and then use Create Chill to make sure it never melts. That way you get to be a sweet ice-themed boss at the end of the dungeon, complete with collapsing fortress when you die and the spell fizzles.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
24-12-2014 14:49:55
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scroipt Offline
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Post: #90
RE: Wednesday Anima
(24-12-2014 12:00:42)SageGenesis Wrote:  Inderdaad, kerstavond = no game.

But maybe a little birthday drink could be in order :-)

`Je n'avais pas besoin de cette hypothèse-là' --Pierre-Simon, Marquis de Laplace
24-12-2014 16:32:42
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SageGenesis Offline
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Post: #91
RE: Wednesday Anima
Hmm... what did you have in mind? Smile

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
24-12-2014 16:39:32
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(me) Melchior Offline
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Post: #92
RE: Wednesday Anima
mark saiz 21.00 at marks place

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24-12-2014 17:30:58
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MaszaH Offline
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Post: #93
RE: Wednesday Anima
http://img-9gag-ftw.9cache.com/photo/aNo2e9b_460s.jpg

don't underestimate the cosmic power of french toast!
26-12-2014 01:22:08
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MaszaH Offline
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Post: #94
RE: Wednesday Anima
Ik ga maar even op veilig spelen. Ik zit net een voorhoofdsholte ontsteking en het lijkt niet snel beter te worden. Ik zeg dus bij deze voor woensdag even af.

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05-01-2015 13:30:53
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wolfy Online
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Post: #95
RE: Wednesday Anima
De rest kan wel? Dus we spelen gewoon vanavond?

En Maszah. Beterschap!

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07-01-2015 09:32:47
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Jazzper-11 Offline
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Post: #96
RE: Wednesday Anima
This is relevant to my interests. Wink

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07-01-2015 10:16:18
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(me) Melchior Offline
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Post: #97
RE: Wednesday Anima
Spooky!

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07-01-2015 10:39:07
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SageGenesis Offline
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Post: #98
RE: Wednesday Anima
Ja, we spelen. Ik moest even kijken hoe ik me zou voelen maar ik denk toch wel beter genoeg te zijn nu.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
07-01-2015 14:09:29
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SageGenesis Offline
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Post: #99
RE: Wednesday Anima
Alrighty, two things.

1: Money~!

Since I'm completely unwilling to bother with handing out monetary rewards, we'll make the following change: if your guild increases in value, the increased amount is granted twice. Once into the guild value itself, and once paid out to be divided amongst yourselves. For instance, if a guild's value is 1.000 gold and it increases by 10% then the guild rises to 1.100 value and you get 100 gold in cash as well.

We'll retroactive pay out your last increase as well.

So whenever you guys get a big reward or find valuables, it'll just become a bonus to the % your guild increases next time.



2: Seishou Shards

Remember this stuff? The crystals that can give temporary buffs to those with the appropriate items? Well here's the basics.

1. Each crystal shard is 20 gold.
2. As an action you can put a shard into your item's temporary slot. This will burn up the shard, destroying it, and give you a magic boost for about a minute (20 combat rounds).
3.The following is a list you can easily find on the open market. Other shards exist, some far more powerful than these, but the rare masters who can craft these tend to be under exclusive contract with powerful guilds. If you want such a crafter, you'll have to go and find one.

Shard of the...
Boar: +1 armor to cut, thrust, and impact
Demon: +20 to the four summoning skills
Dragon: +1 ki accumulation to one of the six elements (chosen at the time you activate the shard)
Faerie: +10 Magic Projection and +10 Magic Accumulation
Ghost: full night vision and +50 stealth
Leopard:+2 movement value, +10 dodge, and +10 initiative
Lion: +15 attack and +15 block
Monkey: +20 all resistances
Shark: +40 to the values of all critical hits you score
Tiger: +10 attack, +30 to base damage of physical attacks, and ignore 1 level of the target's armor

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
19-01-2015 21:57:59
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MaszaH Offline
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Post: #100
RE: Wednesday Anima
Dus vanavond spelen we gewoon toch en bij Mel toch?

don't underestimate the cosmic power of french toast!
21-01-2015 16:03:43
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