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Iron Kingdoms: The Foxfire Initiative
Jazzper-11 Offline
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Post: #51
RE: Iron Kingdoms: The Foxfire Initiative
Karl Teagan
Only child of the artist/inventor Gerlad Teagan and the Political activist Michelle Goodwing. Though not unloving parents, his father was usually busy with his latest project, and his mother spend a lot of time behind bars for minor offences. A lonely child, Karl turned to tinkering in his father’s workshop and looking for trouble with his slingshot.
To make some money, Karl started to work for a gunmage named Marcus Henley as a lab assistant. Thanks to the errands he had to run, Karl soon knew pretty much everybody in the city that had anything to do with crafting rune shot and gunsmithing. With the resources and people available to him, Karl developed his own rifle. Just when he was about to find a way to get it in production, he was drafted.
His time in the military was spend being bored mostly. He worked on his rifle, and tried to entertain himself. Trouble came when Karl started to take the enemy out with trick shots. Despite making the shots, he got in to trouble with his superiors. When colonel Fairgray came by, Karl saw it as an opportunity to get out of his boring service as well as a way to promote his new rifle design.

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30-10-2012 00:39:29
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JLT* Offline
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Post: #52
RE: Iron Kingdoms: The Foxfire Initiative
Wordt een mooi groepje zo Smile

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30-10-2012 12:19:23
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Jazzper-11 Offline
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Post: #53
RE: Iron Kingdoms: The Foxfire Initiative
Volgens mij ook ja. Zin in morgen!

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30-10-2012 12:36:49
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wolfy Offline
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Post: #54
RE: Iron Kingdoms: The Foxfire Initiative
In hoeverre is Dishonered qua sfeer vergelijkbaar met Iron Kingdoms?

You're only young once, but you can be immature forever.
Shusen.net weblog like thingie Smile.
30-10-2012 13:56:16
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SageGenesis Offline
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Post: #55
RE: Iron Kingdoms: The Foxfire Initiative
Enigzins wel. IK heeft minder last van de pest (tegenwoordig) en heeft minder schijnwerpers en dergelijke electronica, maar de architectuur en klederdracht is hetzelfde.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
30-10-2012 14:41:49
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JLT* Offline
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Post: #56
RE: Iron Kingdoms: The Foxfire Initiative
Dishonored is meer whaleoilelectropunk Tongue

"I think I'll have seconds.."

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30-10-2012 14:45:54
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(me) Melchior Offline
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Post: #57
RE: Iron Kingdoms: The Foxfire Initiative
Net even sleutels opgehaald bij mn zus dus daar kunnen we morgen spelen (ze zIjn zlf naar efteling enzo)

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30-10-2012 22:44:40
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SageGenesis Offline
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Post: #58
RE: Iron Kingdoms: The Foxfire Initiative
Nice. With all due respect to Jelte's place, but their table is great. Smile

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
30-10-2012 22:52:45
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JLT* Offline
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Post: #59
RE: Iron Kingdoms: The Foxfire Initiative
Cool. Smile

Morgen is wel om 12 uur mirla jarig, dus ik wil redelijk bijtijds stoppen en naar de kar Smile

"I think I'll have seconds.."

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30-10-2012 22:56:44
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JLT* Offline
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Post: #60
RE: Iron Kingdoms: The Foxfire Initiative
Hmm maar we hebben vast wel het bord nodig... :S

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
31-10-2012 10:33:41
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SageGenesis Offline
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Post: #61
RE: Iron Kingdoms: The Foxfire Initiative
Dat valt trouwens wel mee.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
31-10-2012 11:06:04
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Jazzper-11 Offline
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Post: #62
RE: Iron Kingdoms: The Foxfire Initiative
Hoe laat zijn we waar? (Ik gok op 18.30 bij Mel's zus? Of doen we niet samen eten?)

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31-10-2012 15:05:03
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(me) Melchior Offline
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Post: #63
RE: Iron Kingdoms: The Foxfire Initiative
Ik ben er wel 17:15. Altijd voor gezamelijk eten rond 18:00, kqn altijd wat bewaren voor laters. Voor die tijd boodschappen doen met n aantal (1 iemand mag niet mee)

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31-10-2012 15:15:13
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Jazzper-11 Offline
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Post: #64
RE: Iron Kingdoms: The Foxfire Initiative
Ik zal mijn best doen er rond 18:00 te zijn. Wie mag niet mee?

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31-10-2012 15:16:52
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SageGenesis Offline
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Post: #65
RE: Iron Kingdoms: The Foxfire Initiative
Ik zal er ook rond 17:15 zijn.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
31-10-2012 15:23:08
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JLT* Offline
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Post: #66
RE: Iron Kingdoms: The Foxfire Initiative
Ik weet nog niet hoe laat ik er kan zijn, maar ik eet wel graag mee en wil als het kan ook wel n nep biertje Smile

"I think I'll have seconds.."

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31-10-2012 16:24:48
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scroipt Offline
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Post: #67
RE: Iron Kingdoms: The Foxfire Initiative
Coramun "Il Corvo" Eklaivialuk

...

`Je n'avais pas besoin de cette hypothèse-là' --Pierre-Simon, Marquis de Laplace
05-11-2012 00:05:46
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SageGenesis Offline
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Post: #68
RE: Iron Kingdoms: The Foxfire Initiative
Actual Play thread on RPGnet is now up.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
06-11-2012 14:25:56
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JLT* Offline
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Post: #69
RE: Iron Kingdoms: The Foxfire Initiative
Leuk! Smile

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06-11-2012 22:26:59
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(me) Melchior Offline
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Post: #70
RE: Iron Kingdoms: The Foxfire Initiative
zo... vanaf hoelaat zijn we morgen welkom?

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13-11-2012 14:18:47
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JLT* Offline
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Post: #71
RE: Iron Kingdoms: The Foxfire Initiative
Ik ben morgen niet heel vroeg thuis en heb nog niet echt een beeld hoe laat.. ik laat morgen meer weten zodra ik meer weet.

Ik ga proberen de 17:30 boodschap 18:00 koken 18:20 eten en zsm spelen te hanteren, maar of dat realistisch is weet ik dus morgen pas en hangt ook van jullie af natuurlijk.

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
13-11-2012 14:34:11
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JLT* Offline
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Post: #72
RE: Iron Kingdoms: The Foxfire Initiative
Ik ben waarschijnlijk niet in staat om boodschappen te doen.. Is er iemand die zich wil opwerpen om dat te regelen? Smile

"I think I'll have seconds.."

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14-11-2012 15:30:40
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Jazzper-11 Offline
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Post: #73
RE: Iron Kingdoms: The Foxfire Initiative
Helaas. Ik probeer heel hard mijn scriptie af te hebben voor ik naar Hsum kom...

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14-11-2012 15:39:59
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wolfy Offline
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Post: #74
RE: Iron Kingdoms: The Foxfire Initiative
Jelte is wel om 6 uur thuis?

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14-11-2012 15:57:26
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SageGenesis Offline
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Post: #75
RE: Iron Kingdoms: The Foxfire Initiative
With the books and all, I don't have space in my bag to do shopping as well.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
14-11-2012 16:49:08
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