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Ye Schoole of Olde: AD&D Adventurers
JLT* Offline
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Post: #701
RE: Ye Schoole of Olde: AD&D Adventurers
Er is vanavond tijd voor char creation bij mij. Voor diegenen voor wie dat te ver is kunnen we inbellen.

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
20-11-2015 07:27:40
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JLT* Offline
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Post: #702
RE: Ye Schoole of Olde: AD&D Adventurers
(18-11-2015 20:00:13)(me) Melchior Wrote:  fine, it was in the chaos of the battle of red river bridge that Steve was gifted a divine connection..

..

Cool Smile

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
20-11-2015 07:59:32
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Sopj Offline
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Post: #703
RE: Ye Schoole of Olde: AD&D Adventurers
Vanaf hoe laat ben je beschikbaar? Met andere woorden, vanaf hoe laat kan ik inbellen?
20-11-2015 11:55:02
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JLT* Offline
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Post: #704
RE: Ye Schoole of Olde: AD&D Adventurers
Na 2100 zeker, daarvoor misschien. Ik ben alleen thuis met Storm die moet naar bed.

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
20-11-2015 16:13:35
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Sopj Offline
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Post: #705
RE: Ye Schoole of Olde: AD&D Adventurers
Ik bel in tussen 21.00 en 21.15 uur.
20-11-2015 19:01:45
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SageGenesis Offline
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Post: #706
RE: Ye Schoole of Olde: AD&D Adventurers
Apologies to Brimstone Jack but I'm switching the concept. Jelte and I talked yesterday and by accident came upon a character concept I now must play.

The high elves of the winter court have undergone a bloody revolution. The noble families have been overthrown by the Bael'shevik faction who sought to put power into the hands of the commoners. Possibly the only surviving member of the elven royals is Princess Anastasiel.

Some kind of high elf with the noble background. Will think about the class.

"In soviet feywild, gold loots you!"

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
21-11-2015 16:32:10
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voh Online
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Post: #707
RE: Ye Schoole of Olde: AD&D Adventurers
Isn't it great how silly banter can become a great character concept?

robindevoh.com - NaNoWriMo prep & onwards, writin's the main topic.
21-11-2015 19:23:58
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SageGenesis Offline
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Post: #708
RE: Ye Schoole of Olde: AD&D Adventurers
Yes. Truly, the fun creative parts are the best thing about this entire hobby.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
21-11-2015 22:44:32
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Oddman Offline
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Post: #709
RE: Ye Schoole of Olde: AD&D Adventurers
Dari was never a particularly bright young dwarf. Staid, yes; strong, obedient, helpful, and devout, too: a fine example of Dwarfkind. Consequently, when his parish priest's sermon about forging swords to plowshares inspired him, it did so rather literally. Having taken up the family trade of metalworking (again conforming to the optimal standard of Dwarfkind), he was unaccountably disappointed when it turned out that actual swords were an uncommon resource when it came to toolmaking. A fine raw material, yes, but sadly in low supply.

Fortunately for young Dari, his parish priest had taken a liking to him. Seeing an opportunity in turning the slow but steady energy and clearly apparent potential of the young dwarf to ends more spiritually productive than old-fashioned metalwork, he explained to Dari the finer points of peacemaking, conciliation, and generally being a do-gooder in the best of Dwarven traditions. As the parable of swords and plowshares had before them, these teachings found fertile ground in Dari's straightforward and benevolent heart, and Dari resolved to combine the disarmament of the wicked with the shortage of metaphorical raw material.

He never did get over his inability to take things figuratively.

(So, not a human, but a dwarf, and I decided to combine the paladin-idea with the artisan-idea.)
(This post was last modified: 22-11-2015 17:31:29 by Oddman.)
22-11-2015 17:30:13
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SageGenesis Offline
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Post: #710
RE: Ye Schoole of Olde: AD&D Adventurers
(22-11-2015 17:30:13)Oddman Wrote:  He never did get over his inability to take things figuratively.

"Nothing flies over my head. My reflexes are too fast. I would catch them"

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
22-11-2015 17:41:15
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JLT* Offline
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Post: #711
RE: Ye Schoole of Olde: AD&D Adventurers
New topic here

@arik, kan jij wat van je mod powers gebruiken om een paar background posts die kant op te krijgen? Tongue

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
24-11-2015 11:24:04
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SageGenesis Offline
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Post: #712
RE: Ye Schoole of Olde: AD&D Adventurers
Geloof het niet, eigenlijk. Ik heb wat mod tools maar selectieve posts van een thread verplaatsen naar een andere zie ik er niet tussen.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
24-11-2015 13:45:33
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Sopj Offline
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Post: #713
RE: Ye Schoole of Olde: AD&D Adventurers
Ik heb het gecopy-paste
24-11-2015 13:54:18
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