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[Tuesday & Wednesday RPGs] Time Slots
SageGenesis Offline
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Post: #226
RE: [Tuesday & Wednesday RPGs] Time Slots
Ik ben iets later deze week, rond 18:15 of zo denk ik.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
17-10-2012 10:02:07
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(me) Melchior Offline
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Post: #227
RE: [Tuesday & Wednesday RPGs] Time Slots
Oke vanaf hoelaat zijn we welkom? Ik ben vandaag vrij dus kan vanaf vrij vroeg.

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17-10-2012 10:03:18
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JLT* Offline
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Post: #228
RE: [Tuesday & Wednesday RPGs] Time Slots
Even checken hoe laat mark er kan zijn, als we 18.15 kunnen eten, krijgen we misschien die advventure wel af Tongue

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
17-10-2012 10:41:13
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SageGenesis Offline
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Post: #229
RE: [Tuesday & Wednesday RPGs] Time Slots
Hmm. Als iedereen vroeg kan dan kom ik misschien ook eerder door wat te schuiven met de planning. Maar als Mark relatief later is, dan blijft het 18:15.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
17-10-2012 10:56:42
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SageGenesis Offline
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Post: #230
RE: [Tuesday & Wednesday RPGs] Time Slots
So I hear there's maybe this Star Wars backup thing? Anything you guys can tell me about that? What sort of characters are already there, etc.?

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
18-10-2012 01:06:30
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JLT* Offline
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Post: #231
RE: [Tuesday & Wednesday RPGs] Time Slots
Everybody is jedi.

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
18-10-2012 10:15:08
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SageGenesis Offline
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Post: #232
RE: [Tuesday & Wednesday RPGs] Time Slots
Is that prescriptive or descriptive?

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
18-10-2012 10:52:32
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(me) Melchior Offline
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Post: #233
RE: [Tuesday & Wednesday RPGs] Time Slots
Descriptive, use the force skill is blijkbaar heel handig. Anyway heeft iemand een recap?

Ps.
Sage heb jij nog houserules (suggesties?) etc voor SW saga?

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18-10-2012 11:30:24
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SageGenesis Offline
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Post: #234
RE: [Tuesday & Wednesday RPGs] Time Slots
Geen suggesties. Ik weet wel dat Force skills heel sterk zijn op laag level en daarna steeds wat minder goed worden (skill modifier gaat niet zo snel omhoog als defenses).

Als iedereen Jedi is dan word ik wel een soldier of een skill monkey van het een of ander. Voor de variatie, zeg maar.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
18-10-2012 11:47:43
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(me) Melchior Offline
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Post: #235
RE: [Tuesday & Wednesday RPGs] Time Slots
A droid?

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18-10-2012 12:44:49
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SageGenesis Offline
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Post: #236
RE: [Tuesday & Wednesday RPGs] Time Slots
Denk het niet.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
18-10-2012 13:01:08
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