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biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Oddman Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Peeps, ik heb zondag een ding in Groningen en meld dus af voor deze week.
08-09-2017 16:16:12
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MaszaH Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Gaaaast....

don't underestimate the cosmic power of french toast!
08-09-2017 20:58:18
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Kan doorgaan met -1.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
09-09-2017 11:42:04
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AlfaGirl Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Mark kookt. Iets met carbonara.

"MacGyver" is the equivalent of Vulcan vintage human horror television.
09-09-2017 16:09:01
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Oddman Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
My turn for cooking this Sunday, yes?
22-09-2017 17:51:37
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Yes

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
22-09-2017 18:55:31
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MaszaH Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Geloof het wel. Daar en tegen is er ook een gooisch bier festival die dag ;-) nou gaat spelen met een complete groep voor mij voor, maar ik gooi hem toch even in de groep.

don't underestimate the cosmic power of french toast!
22-09-2017 19:21:53
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AlfaGirl Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Op zich beginnen we tegenwoordig om 17.30/18.00 met eten en aansluitend met spelen. Dus ik weet niet hoe laat dat biergebeuren begint, maar anders is vooraf daar langsgaan niet onmogelijk. Mark heeft Moira maar overwoog ook (afhankelijk van het weer) eventueel even die kant op te lopen geloof ik.

"MacGyver" is the equivalent of Vulcan vintage human horror television.
(This post was last modified: 23-09-2017 08:32:19 by AlfaGirl.)
23-09-2017 07:02:29
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AlfaGirl Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Ik zorg dat ik 16.30 thuis ben zodat de deur open is voor Ot om te koken.

"MacGyver" is the equivalent of Vulcan vintage human horror television.
24-09-2017 09:25:04
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Oddman Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Much appreciated Smile
24-09-2017 12:33:43
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
New link
https://www.dropbox.com/s/0naaktcbsfxoo8....docx?dl=0

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
03-12-2017 20:14:24
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
For those who wish to understand D&D 3.5 I copy-paste this post (originally made by JaronK on the Giant In The Playground forum):

DnD tier list Wrote:My general philosophy is that the only balance that really matters in D&D is the interclass balance between the various PCs in a group. If the group as a whole is very powerful and flexible, the DM can simply up the challenge level and complexity of the encounters. If it's weak and inflexible, the DM can lower the challenge level and complexity. Serious issues arise when the party is composed of some members which are extremely powerful and others which are extremely weak, leading to a situation where the DM has two choices: either make the game too easy for the strong members, or too hard for the weak members. Neither is desireable. Thus, this system is created for the following purposes:

1) To provide a ranking system so that DMs know roughly the power of the PCs in their group

2) To provide players with knowledge of where their group stands, power wise, so that they can better build characters that fit with their group.

3) To help DMs who plan to use house rules to balance games by showing them where the classes stand before applying said house rules (how many times have we seen DMs pumping up Sorcerers or weakening Monks?).

4) To help DMs judge what should be allowed and what shouldn't in their games. It may sound cheesy when the Fighter player wants to be a Half Minotaur Water Orc, but if the rest of his party is Druid, Cloistered Cleric, Archivist, and Artificer, then maybe you should allow that to balance things out. However, if the player is asking to be allowed to be a Venerable White Dragonspawn Dragonwrought Kobold Sorcerer and the rest of the party is a Monk, a Fighter, and a Rogue, maybe you shouldn't let that fly.

5) To help homebrewers judge the power and balance of their new classes. Pick a Tier you think your class should be in, and when you've made your class compare it to the rest of the Tier. Generally, I like Tier 3 as a balance point, but I know many people prefer Tier 4. If it's stronger than Tier 1, you definitely blew it.

Psionic classes are mostly absent simply because I don't have enough experience with them. Other absent classes are generally missing because I don't know them well enough to comment, though if I've heard a lot about them they're listed in itallics. Note that "useless" here means "the class isn't particularly useful for dealing with situation X" not "it's totally impossible with enough splat books to make a build that involves that class deal with situation X." "Capable of doing one thing" means that any given build does one thing, not that the class itself is incapable of being built in different ways. Also, "encounters" here refers to appropriate encounters... obviously, anyone can solve an encounter with purely mechanical abilities if they're level 20 and it's CR 1.

Also note that with enough optimization, it's generally possible to go up a tier, and if played poorly you can easily drop a few tiers, but this is a general averaging, assuming that everyone in the party is playing with roughly the same skill and optimization level. As a rule, parties function best when everyone in the party is within 2 Tiers of each other (so a party that's all Tier 2-4 is generally fine, and so is a party that's all Tier 3-5, but a party that has Tier 1 and Tier 5s in it may have issues).

The Tier System

Tier 1: Capable of doing absolutely everything, often better than classes that specialize in that thing. Often capable of solving encounters with a single mechanical ability and little thought from the player. Has world changing powers at high levels. These guys, if played well, can break a campaign and can be very hard to challenge without extreme DM fiat, especially if Tier 3s and below are in the party.

Examples: Wizard, Cleric, Druid, Archivist, Artificer, Erudite


Tier 2: Has as much raw power as the Tier 1 classes, but can't pull off nearly as many tricks, and while the class itself is capable of anything, no one build can actually do nearly as much as the Tier 1 classes. Still potencially campaign smashers by using the right abilities, but at the same time are more predictable and can't always have the right tool for the job. If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and world shattering, but not in quite so many ways. Note that the Tier 2 classes are often less flexible than Tier 3 classes... it's just that their incredible potential power overwhelms their lack in flexibility.

Examples: Sorcerer, Favored Soul, Psion, Binder (with access to online vestiges)


Tier 3: Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively rare and easy to deal with. Challenging such a character takes some thought from the DM, but isn't too difficult. Will outshine any Tier 5s in the party much of the time.

Examples: Beguiler, Dread Necromancer, Crusader, Bard, Swordsage, Binder (without access to the summon monster vestige), Wildshape Varient Ranger, Duskblade, Factotum, Warblade, Psionic Warrior


Tier 4: Capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competance without truly shining. Rarely has any abilities that can outright handle an encounter unless that encounter plays directly to the class's main strength. DMs may sometimes need to work to make sure Tier 4s can contribue to an encounter, as their abilities may sometimes leave them useless. Won't outshine anyone except Tier 6s except in specific circumstances that play to their strengths. Cannot compete effectively with Tier 1s that are played well.

Examples: Rogue, Barbarian, Warlock, Warmage, Scout, Ranger, Hexblade, Adept, Spellthief, Marshal, Fighter (Dungeoncrasher Variant)


Tier 5: Capable of doing only one thing, and not necessarily all that well, or so unfocused that they have trouble mastering anything, and in many types of encounters the character cannot contribute. In some cases, can do one thing very well, but that one thing is very often not needed. Has trouble shining in any encounter unless the rest of the party is weak in that situation and the encounter matches their strengths. DMs may have to work to avoid the player feeling that their character is worthless unless the entire party is Tier 4 and below. Characters in this tier will often feel like one trick ponies if they do well, or just feel like they have no tricks at all if they build the class poorly.

Examples: Fighter, Monk, CA Ninja, Healer, Swashbuckler, Rokugan Ninja, Soulknife, Expert, OA Samurai, Paladin, Knight


Tier 6: Not even capable of shining in their own area of expertise. DMs will need to work hard to make encounters that this sort of character can contribute in with their mechanical abilities. Will often feel worthless unless the character is seriously powergamed beyond belief, and even then won't be terribly impressive. Needs to fight enemies of lower than normal CR. Class is often completely unsynergized or with almost no abilities of merit. Avoid allowing PCs to play these characters.

Examples: CW Samurai, Aristocrat, Warrior, Commoner


And then there's the Truenamer, which is just broken (as in, the class was improperly made and doesn't function appropriately).

Now, obviously these rankings only apply when mechanical abilities are being used... in a more social oriented game where talking is the main way of solving things (without using diplomacy checks), any character can shine. However, when the mechanical abilities of the classes in question are being used, it's a bad idea to have parties with more than two tiers of difference.

It is interesting to note the disparity between the core classes... one of the reasons core has so many problems. If two players want to play a nature oriented shapeshifter and a general sword weilder, you're stuck with two very different tiered guys in the party (Fighter and Druid). Outside of core, it's possible to do it while staying on close Tiers... Wild Shape Variant Ranger and Warblade, for example.

Note that a few classes are right on the border line between tiers. Duskblade is very low in Tier 3, and Hexblade is low in Tier 4. Fighter is high in Tier 5, and CW Samurai is high in Tier 6 (obviously, since it's pretty much strictly better than the same tier Warrior).

JaronK

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
14-01-2018 22:41:07
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AlfaGirl Offline
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Post: #963
RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
I think I'm going to call him Yorick. So that when he meets his inevitable demise, the eulogy can start with 'Alas, poor Yorick, I knew him...' ;-)

"MacGyver" is the equivalent of Vulcan vintage human horror television.
29-01-2018 09:57:57
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SageGenesis Online
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Post: #964
RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Did some searching and thinking, became inspired by this picture:
[Image: ZGsbjQW.jpg]

I present to you: the Hobbesgoblin, a goblinoid offshoot who are defined by their belief in the creed: "Bellum omnium contra omnes". Essentially a form of socio-political Darwinism, the Hobbesgoblins strive to continually improve themselves as individuals and as a species by a state of constant strife and contest against those in power. Comfort breeds decadence, struggle breeds excellence.

In short, these gobbo's want to level up and don't care who they have to take down to do it.

And as such...



Levia Tiberius
("Levy" to her friends. Which is nobody.)
LN Hobbesgoblin
Level 2 Warblade

Stats
Str 17
Dex 12
Con 16
Int 16
Wis 10
Cha 12

HP: 24
AC: 15
Frt: +6
Ref: +1 (+4 when not flat-footed)
Wil: +0

Languages
German
Goblin
Greek
English
French
Italian
Latin

Skills and Ranks
Climb 2
Concentration 5
Diplomacy 5
Knowledge (history) 5
Knowledge (local) 3
Knowledge (nobility) 4
Listen 2
Ride 2
Sense Motive 4
Swim 2

Feats
Stone Power
Cleave

Maneuvers
Moment of Perfect Mind (replace Will save with Concentration check)
Sapphire Nightmare Blade (make check to render enemy flat-footed)
Steel Wind (make two attacks)
Stone Bones (gain damage reduction for one round)

Stance
Blood in the Water (+1 to hit and damage after you crit)

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
30-01-2018 21:43:49
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Oddman Offline
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Post: #965
RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Nice.

Just for my reference, what are the mechanical features of Hobbesgoblins? How do they relate to other goblinoids? Some stable half-elf/half-hobgoblin strain? (Like ligers, only stably breeding or something?)
01-02-2018 02:16:12
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
I just used human stats, I like the idea but don't need a LA nor some stat min-max. I imagine human interbreeding was involved with the creation of hobbesgoblins at some point. Those guys will breed with anything. Ever seen a centaur? Gross.

Other goblinoids are a bit confused by them. They fight well enough but they're also into stuff like debate clubs and writing political treatises. The recent upheavals in the power structures have made them a bit of a wildcard. Sometimes sticking with their fellow gobbo brothers, sometimes supporting the underdog humans (because fighting strong opponents is better).

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
01-02-2018 08:32:39
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Oddman Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Mark vroeg naar het Pantheon [capitalization his].

Het uitgangspunt is de generiek D&D. 't Is Europa, monsters en fantasy races bestaan echt, en dus ook de bijbehorende goden, i.e. die uit PHB, DMG en MM (hail Blibdoolpoolp!).
Op zich geldt voor de fantasy races & monsters dat de menselijke aanwezigheid enigszins verminderd is om er ruimte voor te maken, en dat geldt ook voor religie. Het is meer fractured, non-monotheïsme is veel meer aanvaard (lastig vol te houden als de goden echt bestaan en dat laten weten), maar er zijn wel ruwe equivalenten van instituties die we kennen uit middeleeuws Europa: de verschillende sekten en schisma's van het Christendom zijn vertegenwoordigd in de gezamenlijke verering van St. Cuthbert, Hextor, Heironeous en Pelor. Sommigen zeggen dat het vier aspecten van één god zijn. Sommigen zeggen dat Heironeous en Hextor als yin en yang de kern van spirituele waarheid vormen, met Pelor en St. Cuthbert als proxy-heiligen. Sommigen vereren ze apart, min of meer als gelijken. Pelor is vooral populair in de Arabische wereld, vergelijkbaar met Islam.
Er is niet zo iets als een paus of een bijbel. Religie is wel georganiseerd, maar relatief plaatselijk: welke god waar hoofdzakelijk vereerd wordt heeft vooral te maken met welke hoog level cleric de scepter zwaait.
05-02-2018 17:38:19
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scroipt Offline
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Post: #968
RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Thx. (Crusader 'gotta crusade)

`Je n'avais pas besoin de cette hypothèse-là' --Pierre-Simon, Marquis de Laplace
06-02-2018 23:03:28
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
I've printed out some sheets and will bring them along, btw.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
09-02-2018 13:54:30
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Oddman Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Kaart van de dungeon:
https://drive.google.com/file/d/1yzL8mbJ...sp=sharing
11-02-2018 21:46:07
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
(11-02-2018 21:46:07)Oddman Wrote:  Kaart van de dungeon:
https://drive.google.com/file/d/1yzL8mbJ...sp=sharing

What

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
11-02-2018 22:13:50
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MaszaH Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
(11-02-2018 22:13:50)SageGenesis Wrote:  
(11-02-2018 21:46:07)Oddman Wrote:  Kaart van de dungeon:
https://drive.google.com/file/d/1yzL8mbJ...sp=sharing

What

don't underestimate the cosmic power of french toast!
11-02-2018 22:58:05
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AlfaGirl Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
Our campaign _is_ the dungeon?

"MacGyver" is the equivalent of Vulcan vintage human horror television.
12-02-2018 07:54:22
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Oddman Offline
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
(12-02-2018 07:54:22)AlfaGirl Wrote:  Our campaign _is_ the dungeon?

Yes and no. Your challenge is in dealing with it, but there is more than meets the eye, and everything happens for a reason. Also, I did plan for this campaign to last more than a handful of sessions. THIS IS ONLY THE BEGINNING.

Look at it this way: there is a seemingly endless, seemingly haphazardly constructed dungeon in your environment. It is simultaneously a mystery to solve (why is it here? who contructed it and why?), a threat to deal with (it may eat Herzogenbrück if not dealt with), a resource to exploit (for loot and XP), and a frontier to explore. Do with it as you deem wise and/or fun Smile
(This post was last modified: 12-02-2018 16:23:37 by Oddman.)
12-02-2018 16:11:46
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SageGenesis Online
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RE: biweekly zondagavond campaign @ AlfaGirl&Scroipt's
The map looks intimidating but I have no complaints thus far. The undead owlbear was a... hoot.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
13-02-2018 10:21:06
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