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I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
SageGenesis Online
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Post: #1
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Yeah, this campaign has just been given a name. A german name at that, but it's so deliciously appropriate.

Jelte, Ot, Melchior, and me should use this space for now to prepare. Post ideas and suggestions. Discuss character concepts in depth and ask questions about the system. If we know most of the answers now it will mean quicker chargen the session we come to that point.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 11:12:22
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Oddman Offline
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Post: #2
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
I wholeheartedly approve.

So, ideas we've had as of yet:
The three of us are all that remains of an honourable order of something, returning from a quest or whatnot, finding upon return, well, that we're all that's left.
02-11-2005 12:49:41
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SageGenesis Online
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I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
For the record (though I don't think it will mater):

I've read through a few BR books and it turns out that wizards are a lot more common than I remembered them to be. So I did some brainstorming and managed to find a way to turn the IH-class Arcanist into something acceptable in both terms of gameplay and flavor.

So the wizard/magician class is per now available for PC's. I don't think any of you will take it, but I'm just sayin'.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 13:32:30
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Oddman Offline
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I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Ooooh. does that mean Wizardslayer is an acceptable lifestyle, too?
02-11-2005 13:42:43
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SageGenesis Online
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Post: #5
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Oddman Wrote:Ooooh. does that mean Wizardslayer is an acceptable lifestyle, too?
Wizard is the name given to blooded spellcasters. Magician is the name given to un-blooded spellcasters. (They use the exact same class though.)

Wizardslayer is an acceptable lifestyle, if you don't mind the following:
1) Wizards are not trafficing with demons by default.
2) You'll be pissing off nobles sooner or later.
3) You'll be pissing off wizards right away.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 14:04:00
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Oddman Offline
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Post: #6
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Like the title "Eisen und Blut", by the way.
Makes me want to create a character named "Siegfried" or "Adolf" or somesuch and constantly use a horrible German accent Smile. That means I would be Brechtur or Rjurik, right?

Anyway. Wizardslaying is fun but it hardly earns a living. It does one no good to limit one's exterminable options to spellcasters...
02-11-2005 14:12:00
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voh Online
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Post: #7
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
ADOLF!

P.S. Arik, you're now moderator on the roleplaying forums - so you can clean stuff up if people like me burst in and scream inappropriate things Tongue

robindevoh.com - NaNoWriMo prep & onwards, writin's the main topic.
02-11-2005 14:13:53
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SageGenesis Online
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Post: #8
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Und jetzt: Errata & Houserules

1) Armigers increase hit dice to 1d4+8 (used to be 1d4+6). People whose sole tactic relies on getting smacked deserve to be as tough as you can be.

2) Harriers increase their Defense Bonus from the Good progression to the Excellent progression. This better shows their speed and agility, and now we don't have a progression that's not used by anyone. (Yeah, think that one over.)

3) In standard IH every saving throw is equal to your class level (plus other adjustments as normal). This has the result of high level characters being nigh immune to everything requiring a save, plus a bland homogenizing effect.
Instead you may yourself pick which one of your saves is bad, which one good, and which one excellent. This is not determined by class but total character level; maybe your assassin is nimble (excellent reflex) and maybe he's a brainwashed death-cult fanatic (excellent will).
Bad progression: bonus equal one-third your level (round all frations down).
Good progression: bonus equal one-half your level (round all frations down).
Excellent progression: bonus equals level. And you round fractions up too! Wink

4) Despite what the description says, you do not get multiple attacks of opportunity against a single target in a round, no matter how many the target technically provokes. (Ex: He dances around you, drinks a potion, and then tries to grapple you. That's three provokes, but you get only 1.)
However, the seventh level of Combat Reflexes is exactly made for this situation. Without this houserule, this use of ComRef is redundant.

5) All crossbows are simple weapons, though the hand crossbow doesn't exist. Longbows are exotic weapons. Special bows (mighty f'rex) are made only by the elves, Anuirans, and Kinashi.

6) Speaking of weapons that don't exist, there are no kama, nunchaku, dire freaking flails, adamantine swords, or any of that shit.

7) Armor is changed into thus:
1 (padded), 1d2 (leather), 1d3 (studded), 1d4 (scale), 1d6 (chain), 1d8 (brigandine), 1d10 (plate).
Light armor provides no protection against magic weapons. (They effectively are 1dx/magic.)
Medium armor reduces speed by 5'. Magic weapons have no special effect against them.
Heavy armor reduces speed by 10'. They may roll their DR twice and take the best result. Against magic weapons they roll only once.


More as I think of it.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 14:40:27
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SageGenesis Online
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Post: #9
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
voh Wrote:P.S. Arik, you're now moderator on the roleplaying forums - so you can clean stuff up if people like me burst in and scream inappropriate things Tongue
I..
have..
THE POWER!

Grin

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 14:43:13
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(me) Melchior Offline
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Post: #10
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
*revised*




looks down, thanks a lot Odd now a have to work it out into a fancy story

Licensed.
(This post was last modified: 02-11-2005 21:38:46 by Knightwood.)
02-11-2005 14:50:09
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SageGenesis Online
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Post: #11
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
That works. If you're a regular noble dude you may also want to think of details like where your old man lives, your coat of arms, and the like.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 15:20:25
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Oddman Offline
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Post: #12
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
I have a character concept, go me.

Hr
02-11-2005 15:47:01
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SageGenesis Online
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Post: #13
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
You call that a concept? I shudder to think of what you call a fleshed out history... Just so you know, I'm not going to read pages upon pages of fiction. Your story starts after chargen, not before it. Wink

Mind you, it's not a bad concept.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 15:58:56
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Oddman Offline
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Post: #14
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Well, okay, it's pretty much the history too.
I know you dislike too much character fiction, so I was planning to keep it like this. I can write some more if you like Smile.

If this in itself is too much to read, for you or for anyone, a synopsis:
Magophobic Viking prince. Reliable, just and industrious.

So, what class would you deem appropriate?
02-11-2005 16:08:04
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SageGenesis Online
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Post: #15
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
What class? Well, that depends quite a bit on what his fighting style is all about.

It doesn't sound like an Archer, Berserker, Executioner, Harrier, Thief, or Wizard. Depending on what it is you do on the battlefield that leaves you with Armiger, Hunter, Man-at-Arms, and Weaponmaster. You could tweak his style to open up any of the other classes though (well, except Wizard).

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 16:16:00
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Oddman Offline
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Post: #16
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
How do you distribute Ability Scores, again?
02-11-2005 16:32:17
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Oddman Offline
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Post: #17
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
(me) Melchior Wrote:looks down, thanks a lot Odd now a have to work it out into a fancy story
It's a kind of encouragement =).
02-11-2005 16:33:18
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(me) Melchior Offline
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Post: #18
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
lets say my friend found out he has more ear for wizzard that at first thought, how did they change from the one found in IH?

Licensed.
02-11-2005 17:02:26
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I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Oddman Wrote:How do you distribute Ability Scores, again?
You have three (3!) methods at your disposal. You will use all three of them to generate a set of scores, and then pick one of them to actually use.

1) Real Men Hardcore MambaJamba XL Mode!
Roll 3d6. Scores are put in the same order as they appear on the sheet.

2) Classic D&D Mode.
Roll 4d6, drop lowest. Distribute as you see fit.

3) Iron Heroes this-is-the-one-you-will-actually-end-up-using Mode.
All scores start at 10. You have 24 points to buy increases with. Up to 15 the cost is 1:1. Scores 16 and 17 cost 2 points, and 18 costs 4.
They suggest the following "default" scores:
Standard - 16, 16, 14, 14, 12, 10
Focused - 18, 16, 14, 12, 10, 8
Jack of All Trades - 14, 14, 14, 14, 14, 14

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 17:03:15
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SageGenesis Online
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Post: #20
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
(me) Melchior Wrote:lets say my friend found out he has more ear for wizzard that at first thought, how did they change from the one found in IH?
Standard Arcanists in IH make spells up on the fly. That sounds cool in theory, but involves tons of charts in practice.
"I pick this range template, this duration template, and that target template. Then I combine it with Transmutation Chart 3 with the increased saving throw DC, meaning the total mana cost is...."
"Zzzzzzz...."

Instead you will use your mana (called 'Source' in BR) to do two things:

1) Buy bonuses to skill checks, provided you can justify them. This is your main bag of tricks, really. The Gandalf stuff. No explosions all around, just uncanny results.
If you speak Ignan you could dip some ashes from a campfire on your tongue, concentrate for a minute, and "ask" the element of fire who sat around that fire three nights ago. The game mechanics would represent this with the mother of all Search checks.
Incidentally, this means that all spells that copy and/or improve skill checks are banned. Charm Person and Invisibility are replaced with high Diplomacy and Hide checks.

2) Cast actual spells. It costs feats to gain access to both spell levels and schools, but once you have a given spell level of a school you can cast all of them, like a sorceror. It takes a feat to get "Evocation level 3". This doesn't give you any other school at level 3 though, you'll have to spend different feats for that. This means that eventually you'll either be a specialist wizard (with high level spells) or that you'll have access to many different schools (but with lower level spells).
Fair warning: casting spells takes up a very large chunk of Source-channeling and is not always completely repeatable. It takes a check. If you fail the results aren't exactly as intended, depending on how much you fail. If you're just short one or two points the Fireball isn't quite on target. If you fail by 10+ it might explode as soon as it comes into contact with air (ie. on you).

Wizards have very good skills though. They also get a few bonus feats which can come from any category (hooray for study!), can deal with extraplanar forces to buy bonuses to checks, and exert rudimentary control over the elements without relying on spellcasting.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 17:15:03
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Oddman Offline
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Post: #21
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Belphanior Wrote:
Oddman Wrote:How do you distribute Ability Scores, again?
You have three (3!) methods at your disposal. You will use all three of them to generate a set of scores, and then pick one of them to actually use.

1) Real Men Hardcore MambaJamba XL Mode!
Roll 3d6. Scores are put in the same order as they appear on the sheet.

2) Classic D&D Mode.
Roll 4d6, drop lowest. Distribute as you see fit.

3) Iron Heroes this-is-the-one-you-will-actually-end-up-using Mode.
3) Iron Heroes this-is-the-one-you-will-actually-end-up-using Mode.
All scores start at 10. You have 24 points to buy increases with. Up to 15 the cost is 1:1. Scores 16 and 17 cost 2 points, and 18 costs 4.
They suggest the following "default" scores:
Standard - 16, 16, 14, 14, 12, 10
Focused - 18, 16, 14, 12, 10, 8
Jack of All Trades - 14, 14, 14, 14, 14, 14
Be a darling and toss some dice for me, will you? I'd do it myself, but then I'd have to explain the straight 18's and I don't alltogether feel like bullshitting right now Smile.
02-11-2005 17:25:29
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SageGenesis Online
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Post: #22
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Oddman Wrote:Be a darling and toss some dice for me, will you? I'd do it myself, but then I'd have to explain the straight 18's and I don't alltogether feel like bullshitting right now Smile.
Why not just roll next time we meet up on friday..?

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 17:28:12
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Oddman Offline
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Post: #23
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Fine, bring the IH book along too.
02-11-2005 17:39:16
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SageGenesis Online
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Post: #24
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Oddman Wrote:Fine, bring the IH book along too.
As you wish.
But just the same, here's my rolls for you.

Real Man:
Str 11, Dex 11, Con 13, Int 7, Wis 8, Cha 8.

Classic:
16, 15, 12, 11, 10, 8.

Enjoy! Grin

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
02-11-2005 20:05:05
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Oddman Offline
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Post: #25
I hereby open the thread for Iron Heroes Birthright: "Eisen und Blut"
Psh, I hope you realize those don't count, of course, as you told me to roll them myself friday Wink.
02-11-2005 21:29:38
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