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Infinity
Little asian dude Offline
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Post: #51
RE: Infinity
Hades, Jason, athens.

Emergency response.

Pien is een draakje en Gijs een aapje.
15-10-2018 15:28:44
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SageGenesis Online
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Post: #52
RE: Infinity
Behold, this thing that you have wrought.


C.S.S. [Insert Name Here]

Class: Hades
Mission Profile: Emergency Response
Service Date: Year 64, New Calendar

Specs

Scale: 6
Crew Support: 6
Armor: 6
Shields: 12
Power: 9

Systems

Communications: 9
Computers: 11
Engines: 9
Sensors: 11
Structure: 9
Weapons: 10

Departments

Command: 2
Conn: 3
Engineering: 1
Medicine: 3
Science: 3
Tactical: 3

Weaponry

Laser Cannon
Range: Close
Damage: 1 + 11D
Quality: Vicious 1
Cost: 1 Power, may spend up to 3 extra Power for +1D damage each.

Mass Driver Turrets
Range: Medium
Damage: 1 + 10D
Quality: Versatile 1
Cost: 1 Power, may spend up to 2 extra Power for +1D damage each.

Torpedo
Range: Long
Damage: 1 + 7D
Quality: High-Yield, Vicious 1
Cost: 1 Momentum/Heat, may increase this to 3 for a Volley, for +1D damage and Spread quality.

Talents

Rugged Design: Reduce the Difficulty of all tasks to repair the ship by 1 (minimum 1).
Stealth Drive: The ship has the ability to attempt stealth. This requires a TN 2 Tech roll, assisted by the ship’s Computer + Conn, opposed by Sensors + Tactical of NPC ships. Note that raising shields, using active Sensors, and going Full Thrust all break stealth.

Each Mission, pick one of:
  • Advanced Sensors: Unless the sensors are Damaged, reduce the Difficulty of any task assisted by the ship’s Sensors by 1 (minimum 0).
  • Advanced Sickbay: The ship has a special sickbay Advantage, aiding in any relevant rolls.
  • Hangar: The ship may carry a number of smaller vehicles of Scale 1 and 2, with a combined total value of up to the ship's own Scale. (E.g. if the ship is Scale 6, it could carry six Scale 1 vehicles, three Scale 2 vehicles, or some other combination.)
  • Improved Reaction Control: Whenever a task to move the ship increases in Difficulty due to obstacles or hazards, reduce the Difficulty by 1.
  • Redundant System (Sensors): Treat Scale as 2 higher for determining Sensors damage.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
15-10-2018 22:28:19
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goldylox Offline
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Posts: 1.979
Joined: Oct 2005
Post: #53
RE: Infinity
For those who would like more expansive character sheets:

https://www.mediafire.com/folder/8zv5oh7q5r8vg

The "Printer Friendly" is 2 pages
The "Fillable" is 7 pages

Cheersch!

Miew mriewiew mrrr mriew prrrr!!!
17-10-2018 18:33:02
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goldylox Offline
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Posts: 1.979
Joined: Oct 2005
Post: #54
RE: Infinity
Questiontime! Are we playing tomorrow evening? Grin

If so: Food options!
1) Spitskool met kip-sesam
2) Gemarineerde pangasiusfilet met krieltjes en broccili/bloemkool/wortel mix
3) Curry met linzen en kip
4) Pasta bolognaise

Miew mriewiew mrrr mriew prrrr!!!
21-10-2018 18:00:09
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SageGenesis Online
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Posts: 6.407
Joined: Oct 2005
Post: #55
RE: Infinity
Yes, and my preference is 1 or 4, but they're all good.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
21-10-2018 20:09:05
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wolfy Offline
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Post: #56
RE: Infinity
4!

You're only young once, but you can be immature forever.
Shusen.net weblog like thingie Smile.
21-10-2018 20:12:34
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