Behold, this thing that you have wrought.
C.S.S. [Insert Name Here]
Class: Hades
Mission Profile: Emergency Response
Service Date: Year 64, New Calendar
Specs
Scale: 6
Crew Support: 6
Armor: 6
Shields: 12
Power: 9
Systems
Communications: 9
Computers: 11
Engines: 9
Sensors: 11
Structure: 9
Weapons: 10
Departments
Command: 2
Conn: 3
Engineering: 1
Medicine: 3
Science: 3
Tactical: 3
Weaponry
Laser Cannon
Range: Close
Damage: 1 + 11D
Quality: Vicious 1
Cost: 1 Power, may spend up to 3 extra Power for +1D damage each.
Mass Driver Turrets
Range: Medium
Damage: 1 + 10D
Quality: Versatile 1
Cost: 1 Power, may spend up to 2 extra Power for +1D damage each.
Torpedo
Range: Long
Damage: 1 + 7D
Quality: High-Yield, Vicious 1
Cost: 1 Momentum/Heat, may increase this to 3 for a Volley, for +1D damage and Spread quality.
Talents
Rugged Design: Reduce the Difficulty of all tasks to repair the ship by 1 (minimum 1).
Stealth Drive: The ship has the ability to attempt stealth. This requires a TN 2 Tech roll, assisted by the ship’s Computer + Conn, opposed by Sensors + Tactical of NPC ships. Note that raising shields, using active Sensors, and going Full Thrust all break stealth.
Each Mission, pick one of:
- Advanced Sensors: Unless the sensors are Damaged, reduce the Difficulty of any task assisted by the ship’s Sensors by 1 (minimum 0).
- Advanced Sickbay: The ship has a special sickbay Advantage, aiding in any relevant rolls.
- Hangar: The ship may carry a number of smaller vehicles of Scale 1 and 2, with a combined total value of up to the ship's own Scale. (E.g. if the ship is Scale 6, it could carry six Scale 1 vehicles, three Scale 2 vehicles, or some other combination.)
- Improved Reaction Control: Whenever a task to move the ship increases in Difficulty due to obstacles or hazards, reduce the Difficulty by 1.
- Redundant System (Sensors): Treat Scale as 2 higher for determining Sensors damage.