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Birthright: Ruins of Empire
(me) Melchior Offline
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RE: Birthright: Ruins of Empire
(04-03-2018 19:00:07)Jazzper-11 Wrote:  21 april staan Jelte en Melchior als 'misschien'. Hoe misschien is dat? Want als dat zeer waarschijnlijk is, dan kunnen de meeste mensen op die dag. (zo ook 5 mei.)

te ver weg om iets zinnigs over te zeggen.

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04-03-2018 20:02:02
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Oddman Offline
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RE: Birthright: Ruins of Empire
Laten we de 21e dan in ieder geval prikken!
04-03-2018 21:01:37
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SageGenesis Online
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RE: Birthright: Ruins of Empire
Als ik het zo zie dan is het weekend van 16-18 de eerste goede gelegenheid. Vraag is dan alleen wel, welke dag? 16 kan Jelte, de andere twee kan Ot. Dus hier gaat sowieso iemand teleurgesteld worden.

Van die drie is zaterdag voor mij het handigst. Hmm. Ik neem aan dat het voor Mel en Jasper geen optie is om zowel vrijdag als zaterdag te gamen?

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
04-03-2018 21:03:01
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Jazzper-11 Offline
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RE: Birthright: Ruins of Empire
Ik ben voor 21 april prikken, om die alvast te hebben staan.
Zowel vrijdag als zaterdag is een beetje tricky, maar als het beiden avond sessies zijn, dan lukt het misschien.

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04-03-2018 21:16:21
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(me) Melchior Offline
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RE: Birthright: Ruins of Empire
Voor mij komt vrijdag en zaterdag ook beter uit.

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05-03-2018 08:49:26
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Jazzper-11 Offline
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RE: Birthright: Ruins of Empire
Zoals ik zie is de vraag nu en en en. Dus 16 & 17 maart, en 21 april. Niet?

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05-03-2018 09:08:08
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SageGenesis Online
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RE: Birthright: Ruins of Empire
Correct. Om zo wel Jelte als Ot kan te geven is nu het idee om 2x achter elkaar te doen.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
05-03-2018 11:10:02
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Jazzper-11 Offline
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RE: Birthright: Ruins of Empire
en 21 april, zetten we die ook in de boeken?

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(This post was last modified: 05-03-2018 11:26:07 by Jazzper-11.)
05-03-2018 11:25:54
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(me) Melchior Offline
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RE: Birthright: Ruins of Empire
2x is goed voor mij, 21april zal ik proberen maar blijft een misschien.

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05-03-2018 11:42:32
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SageGenesis Online
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RE: Birthright: Ruins of Empire
Dan doen we 16 en 17 in de avonden, en ik jou 21 april vrij met goede hoop.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
05-03-2018 12:25:15
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SageGenesis Online
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RE: Birthright: Ruins of Empire
Het blijkt dat ik op 17 een beetje een dubbele afspraak heb gemaakt. Oeps. De 16e blijft staan sowieso. Zou de 17e naar de 18e kunnen? Of is dat veel te lastig?

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
05-03-2018 14:20:39
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Jazzper-11 Offline
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RE: Birthright: Ruins of Empire
18de is wat mij betreft ook ok.

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05-03-2018 14:52:05
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SageGenesis Online
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RE: Birthright: Ruins of Empire
Never mind, fixed it. Het blijft 17.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
05-03-2018 16:25:00
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Tiamat Offline
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RE: Birthright: Ruins of Empire
16 kan waarsch. niet, maar 17 ga ik proberen.
05-03-2018 16:49:11
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SageGenesis Online
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RE: Birthright: Ruins of Empire
(05-03-2018 16:49:11)Tiamat Wrote:  16 kan waarsch. niet, maar 17 ga ik proberen.

Cool. Heb je natuurlijk wel een PC nodig. Als je 17 kan, wil je die dan van tevoren maken? Via skype oid?

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
06-03-2018 21:57:41
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Tiamat Offline
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RE: Birthright: Ruins of Empire
(06-03-2018 21:57:41)SageGenesis Wrote:  
(05-03-2018 16:49:11)Tiamat Wrote:  16 kan waarsch. niet, maar 17 ga ik proberen.

Cool. Heb je natuurlijk wel een PC nodig. Als je 17 kan, wil je die dan van tevoren maken? Via skype oid?

Ja.

FYI, moet zorg voor kinderen en tijd voor gezin goed regelen en even kijken of het past. Ik laat uiterlijk eind dit weekend weten of ik kan. Smile
09-03-2018 10:56:39
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RE: Birthright: Ruins of Empire
What do we know about... Mhoried?

Proud Mhoried has fallen!

The first sign of the invasion was a great firestorm over the mountains of the Gorgon's Crown one moonless night, a volcanic eruption as the very earth itself buckled under the strain of the Source being drawn out of it. Even as far as Mhoried all could see the flames by night and the plumes of smoke by day.

Soon after, the vast woods of Bevaldruor were struck by a rotting sickness. Leaves moldered and fell as white dust. Slimy sap bled from the trees. All creatures of the wood fled the place, except for hateful bats, wolves of violent size and cunning, and others who might serve the Shadow. The forest was no longer the first line of defense for Shieldhaven. It became its prison. When the Gorgon's armies crossed the river, the Mhor's armies fought bravely but they were cut off from their leadership and reinforcements.

Today Mhoried is all but lost. The rot of the woods continued, turning the entire province into a blighted place where not even the druids of Aeric will venture anymore. Many goblin armies were disbanded after the war so uncountable warbands squabble with humans and each other over the lands. Self-proclaimed goblin kings rise and fall all the time, as internal alliances shift and ambitions flare.

The goblins have also taken many human inhabitants as slaves. Some of these they have even conscripted as soldiers, using the same methods as the Gorgon used on them: keep their families hostage back home and their welfare depends on how well they serve. These soldiers are to be both pitied and dreaded, for it is no longer their own deaths they fear.

Human towns and armies still exist though, locked into a fierce war with the goblins. The only way this could end is if the goblins are driven back to the west of the river, or if the famed Mhoried spirit is finally broken and the realm becomes truly annexed into Markazor. Until either happens, Mhoried is sure to see hundreds of battles.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
10-03-2018 14:24:12
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RE: Birthright: Ruins of Empire
What do we know about... Elinie?

Noble Elinie stands empty!

When the Gorgon's armies crossed the river, resistance was fierce but brief. It became soon apparent to patriarch Assan ibn Daouta that conflict could only end one way. So, to protect his people, he ordered the unthinkable: to disperse like smoke in the wind.

The patriarch and most adult nobles fortified themselves in the capital Ansien, secured behind sturdy walls and protective wards. In his quest for blood the Gorgon's gaze was inevitably drawn towards the city, a prize that had to be snatched up as soon as possible. In this way, the populace could flee mostly unhindered by goblin slave-raids. The hid in the swamps, took boats to the south, or simply fled on foot and cart.

In terms of land, Elinie was vanquished. But its people, divided as they may be, remain alive.

Some goblin remnants still dwell here, searching for survivors to capture and land to call their own. Ansien itself is now the seat of power of a particularly fearsome goblin warlord, Magzul the Slow (named for the way he drags out the deaths of his playthings).

Jaison Raenech, the duke of Osoerde, has declared himself a true friend of Elinie and announced that he shall launch a righteous war of liberation upon the land, excising the goblins and returning the true rightful ruler of the realm upon the throne. While he is mustering armies and preparing, he has extended an invitation to any people of Elinie to join this noble cause and fight in his armies for their motherland.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
11-03-2018 17:16:08
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RE: Birthright: Ruins of Empire
"But.. But.. What? Noo flock to MY banner, not to that shifty double dealing Raenech. My father detested that man."

Nasir has some work cut out for him.

"I think I'll have seconds.."

-Chronomangor; Eater of Time. ∞
11-03-2018 17:20:44
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SageGenesis Online
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RE: Birthright: Ruins of Empire
You may have a banner, but you don't have an army.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
11-03-2018 17:26:19
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RE: Birthright: Ruins of Empire
What do know about... Ghoere?

Mighty Ghoere is divided!

The great and powerful armies of Ghoere made the Enemy pay for every acre, taxing their forces to such an extent that the Gorgon could no longer afford to advance further southwest afterwards.

All hope rested upon the grand fortress Rook's Roost, a castle of immense size which contains many traps and hidden passageways devised by cunning dwarf architects. But alas, the fortress gates were opened through dark magic and treachery from within.

Ghoere now licks its wounds and remains leaderless. Four contenders for the throne keep the realm divided. All four of them are have designs upon Rook's Roost, where the former duke is said to have hidden the grand treasury which consists of dozens of gold bars. Whoever can decipher the hidden dangers of the fort and claim this treasure is sure to lay claim upon all of Ghoere. But the expeditions come back empty-handed or not at all, either by trap or by their rivals. The capital is tense and skirmishes between the loyal followers of the contenders are frequent. Some say civil war has already begun.

The four contenders are as follows.

Oedhar Tael: A young blooded man who claims to be a distant cousin of the former duke, returned from his studies at the university of the City of Anuire to claim his rightful place upon the throne. The fortress archives caught fire in the siege and there remain no elder scions who can confirm this claim. But the resemblance to the old duke is certainly there. Plus, Oedhar is fair-spoken, highly educated, and has useful connections to other realms.

Aleried, the Bastard of Bheline: Despite his highborn father, this bastard son has only the faintest trace of noble blood within his veins. His father made him join the clergy of the Militant Order of Cuiraécen. This turned out to be an unexpected boon, for he thrived within the Order. Aleried seeks to establish a theological meritocracy, where deeds and faithfulness count for more than lineage. He has great support under the common folk and the pious, although his ideas are too radical for the remaining noblemen.

Venaessa Clieve: General Aeduin Clieve was a revered man, possibly the greatest warrior of his generation. The hopes of the duke and the people to expand the borders of Ghoere rested upon his shoulders, and all knew that victory was certain with him on their side. The Gorgon's invasion changed all that, and the would-be conquerer became the defender of the realm. At the second Battle of Bhalaene, he reportedly fought the Gorgon single-handedly for nearly 19 minutes before falling to the Enemy. The Gorgon was so impressed by this opponent that he granted the city two days of armistice to give the general a proper funeral. The general's only surviving child, Venaessa, has taken up his long sword The Black Heart and horse-tailed helmet and seems to have inherited her father's talents for strategy and violence.

Durwyn the Thief-King: Durwyn bears the brand of a thief upon his left cheek, but he claims he was a captive of goblins during the war who maimed him for sport. He escaped his captors, made his way west, and found his fortune. Durwyn's claim upon the throne is dubious at best, but he does have a significant advantage: he is very, very wealthy. His Brecht mercenaries are well equiped, his allies well rewarded, and he is thus far the only person to restore important works such as bridges and aqueducts in Bhalaene.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
12-03-2018 23:10:11
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(me) Melchior Offline
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RE: Birthright: Ruins of Empire
Cool! Do you have one coming up for the Sielwode?

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13-03-2018 18:35:58
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SageGenesis Online
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RE: Birthright: Ruins of Empire
What do we know about... the Sielwode?

The fae Sielwode is... as enigmatic as ever.

The elves are the noble lords and ladies of the fae. They are the people who live underneath the willow-hills. They live within palaces which you can reach by stepping into the reflection of the moon in certain ponds. They have hidden sunlit glades within damp toadstool rings. They are the people of stars and song and eternal dream.

And they are completely and unmistakably inhuman.

The Sielwode is not a place for mortal men and they know it. Even when chased by wolfrider goblins, most humans choose not to flee into that forest.

During the Enemy's invasion the Sielwode remained coldly neutral. The elves have ancient magic of their own which does not rely upon divine lineage. The blood is thin here and the dangers great, and goblins hold such places in superstitious fear. The Gorgon promised them a thousand dooms if they intervened though he didn't need to bother; these elves are no friends of man. And known to only a few, the elves fear further human encroachment upon their lands. A culling by one of their own monsters is not entirely unwelcome.

What you need to understand about the apocalypse is that you aren't Mad Max. You're part of the skull pyramid in the background.
13-03-2018 22:01:22
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Jazzper-11 Offline
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RE: Birthright: Ruins of Empire
God damn, that's cold.

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13-03-2018 22:03:29
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RE: Birthright: Ruins of Empire
Jerks

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14-03-2018 10:52:57
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